• Computing



The aim of the Computing Department is to:

Develop confident digital Pupils to understand the power of their digital world. 

They will develop a greater autonomy and confidence through using accessible, challenging and engaging projects that empowers the productive use of ICT and Computing from Year 7.


Key Stage 3

Our Key Stage 3 curriculum builds on previous learning experiences in primary schools.  Not all pupils will continue to study Computing beyond Key Stage 3 and with this in mind the topics covered are designed to give pupils the broadest possible grounding in the basic skills of the subject in addition to equipping them with the skills required for Key stage 4 success.


Year 7 will start with an introduction to the school’s systems to make sure they can confidently access all the resources they require.  Pupils will be provided with their individual logon which will stay with them throughout the 5 years they are at the school.  Pupils will go on to study 4 topic areas during Year 7.

  • Algorithms using of Flowol
  • E-Safety
  • Understanding how computers work including binary
  • Game making using Scratch


Pupils will have the opportunity to study some areas they missed out on in Year 7.  In addition to developing their computer programming skills they will also work towards the Bronze and Silver iDEA award.

  • Computer programming using Python programming language
  • Inspiring Digital Enterprise Award (iDEA) – Bronze and Silver Award
  • Game making using Scratch
  • Understanding how computers work including Binary


Inspiring Digital Enterprise Award (iDEA)

iDEA is a program that helps pupils develop digital, enterprise and employ-ability skills for free. Through a series of online challenges and events, pupils can win career and life enhancing badges, unlock new opportunities and, ultimately, gain industry recognized awards that help them stand out from the crowd. iDEA is about lifelong learning, for anyone who wants to develop their skills. The award is available to any learner including school pupils, parents, apprentices, business leaders, pensioners, students and community groups.

It enables learners to discover skills they never knew they had and hone the ones they already have by taking online challenges. The challenges are split into core categories, each with its own series of badges to be won - citizen, worker, maker, entrepreneur and gamer. As well as being fun, these badges will help them show off what they've learned and could, when the time comes, help them land the job they want.


For more information about iDEA  visit https://idea.org.uk or speak to Miss Till



Pupils will be prepared for what Computing and ICT can offer at Key Stage 4 whilst developing their computing skills and understanding.  The work will build on skills already developed in previous years to provide a deeper depth of knowledge.  Topics covered over the year will include:

  • Game making using Adobe Fireworks and Game Maker
  • Computational thinking
  • Office skills
  • Photoshop skills and document creation

Key Stage 4

Option 1: OCR Computing Science (J276)

This is becoming a very popular course and numbers are increasing on a yearly basis.

Pupils complete 2 written exams at the end of Year 11 and a programming project. The components covered are:

  • Component 01: Computer systems – 50%
  • Component 02: Computational thinking, algorithms and programming – 50%

Content overview

Component 01: Computer systems

Introduces pupils to the central processing unit (CPU), computer memory and storage, wired and wireless networks, network topologies, system security and system software. It also looks at ethical, legal, cultural and environmental concerns associated with computer science.

Component 02: Computational thinking, algorithms and programming

Pupils apply knowledge and understanding gained in component 01. They develop skills and understanding in computational thinking: algorithms, programming techniques, producing robust programs, computational logic, translators and data representation. The skills and knowledge developed within this component will support the learner when completing the Programming Project.

Programming Project

Pupils use OCR Programming Project tasks to develop their practical ability in the skills developed in components 01 and 02. They will have the opportunity to define success criteria from a given problem, and then create suitable algorithms to achieve the success criteria. Pupils then code their solutions in a suitable programming language (Python), and check its functionality using a suitable and documented test plan. Finally they will evaluate the success of their solution and reflect on potential developments for the future.

The Programming Project does not count towards a candidate’s final grade, but is a requirement of the course

Option 2: OCR Cambridge Nationals – Creative iMedia Certificate (J817)

Digital Media is a key part of many areas of our everyday lives and vital to the UK economy.  Production of digital media products is a requirement of almost every business so there is huge demand for a skilled and digitally literate workforce.  This qualification will help students develop specific and transferable skills such as research, planning, and review, working with others and communicating creative concepts. The qualification’s hands-on approach has strong relevance to the way young people use the technology required in creative media.

 The course consists of 4 units:

  • R081 – Pre-production skills (written paper)
  • R082 – Creating digital graphics (centre assessed task)
  • R085 – Creating a multipage website (centre assessed task)
  • R092 – Developing digital games (centre assessed task)

Content overview

Unit R081: Pre-production skills

This first unit underpins the other learning in this qualification. Pupils will learn about how to plan pre-production effectively including understanding of client requirements and reviewing pre-production briefs.  They will use this knowledge in the optional units when they develop their own media products. This unit also provides excellent transferable skills such as project planning which will be useful in a wide variety of contexts.

Unit R082: Creating digital graphics

Digital graphics are a key part of most digital products and this mandatory unit will help support the other optional units in the suite. Pupils will learn the basics of digital graphics editing for the creative and digital media sector, considering client requirements that they learnt about in R081.

Unit R085: Creating a multipage website

This unit enables students to understand the basics of creating multipage websites. Pupils will use their creativity to combine components to create a functional, intuitive and aesthetically pleasing website against a client brief.

Unit R092: Developing digital games

In this unit Pupils will plan a digital game, create and edit and then test the game with a focus group, identifying any areas for improvement.


Any Year 10 pupils following either Computing course have the opportunity to visit the EGX Gaming exhibition.  EGX is the UK’s biggest games event where pupils are able to get hands-on with the world's biggest PC and console games before they're released.

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